| Astrophel |
Astrophel was born out of my experience writing Trynth, a desktop space strategy game. After writing this turn based multiplayer game I was inspired to try something significantly more adventurous. Astrophel was developed for RiscOS3.1 in assembly. After a couple of months I keeled over with a tiny demo, a galaxy of ideas and 10,000 lines of code and I still hand't really got anywhere! Still I picked up some of the beauties of assembly programming from the whole experience.
| What Is | A manual of sorts from the time of the last release. |
| Whats Near | Upcoming in the next release :-) |
| What Was | History which lead me to developing Astrophel |
| What Will | The big Astrophel plan. |
| IO | Initial incomplete jottings on the OO control linking system used. |
| Versions | Cacophany of micro releases as I staggered through development. |
| astrophel.arc | 0.27 (12-Aug-94) 60k Archimedes Spark distribution file |
| http://www.night.dircon.co.uk/ | david_jones@night.dircon.co.uk |